Friday, 21 October 2011

Adding Texture

Bump Map



The bump map aims to create a more realistic skin texture to the model. Using my previous UVW map that I created for the skin colouring of my model, I copied this colour map and turned it black and white. I created an even grey tone for the fill colour of a new layer, and then I changed the high pass of the image to 2.1, to create a rough texture for the bump map.


Due to the technical nature of this project it is essential to keep regular back ups of your work. If not, when your main USB device used for storage of files and images of 12 straight hours worth of work decides to corrupt for no specific reason you may find yourself in a bit of a pickle to say the least. If you hadn’t guessed of course this unfortunate event was another part of my journey along this project. I was not amused!


Thank goodness for Auto backup!


I decided that I would take this unfortunate incident and turn it to my advantage and have another go at creating the UVW map, bump map and tweaking the other issues in my project I wasn’t entirely satisfied with to create a better model in the long run.

Some obvious issues with my previous model and uvw map can be seen below in the corner of the eyes and also behind the ear



Do I have something in my eye?


And the ear too...


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