Friday, 21 October 2011

Bump Map





After becoming a lot more satisfied with my new skin colour, I revisited creating a bump map for my model. This I produced in exactly the same way as the previous one although due to my colour map being a lot cleaner I found that this too worked better than previously.



The image above depicts my previous attempt at creating the bump map which clearly had a few anomalies. 




Here is the finished bump map, as you can see I added a little highlighting in Photoshop with the lighten, paintbrush and blur filter on the lips to give them a more realistic depth.







Without any manipulation, the bump map looked quite harsh when in a close up render view. To tone down the pores and harshness of the bump map I manipulated the noise parameters and mix.






Here is the final effect of the bump map after noise and mix manipulation.






No comments:

Post a Comment