After becoming a lot more satisfied with my new skin colour, I revisited creating a bump map for my model. This I produced in exactly the same way as the previous one although due to my colour map being a lot cleaner I found that this too worked better than previously.
The image above depicts my previous attempt at creating the bump map which clearly had a few anomalies.
Here is the finished bump map, as you can see I added a little highlighting in Photoshop with the lighten, paintbrush and blur filter on the lips to give them a more realistic depth.
Without any manipulation, the bump map looked quite harsh when in a close up render view. To tone down the pores and harshness of the bump map I manipulated the noise parameters and mix.
Here is the final effect of the bump map after noise and mix manipulation.
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